I like turning small problems in my head
into real products.
I work across visual systems, AI workflows, browser products, and native macOS tools. Rather than pinning a big label on myself, I'd rather let the work say what I care about.
Over the past year I shipped eleven products in a row. They look different, but they keep running into the same class of problem: how to make an idea easier to create, capture, organize, and finally ship to real users.
I take part in product definition, interface, visual direction, interaction, and development — so I can't think of design as a static image handed to developers. To me, state, permissions, failure recovery, performance, and how something ships are all part of the design.
- 01
Solve a real friction first, then decide whether it needs AI.
- 02
The stronger the automation, the more preview, undo, and clear ownership matter.
- 03
Speak with real product state, not unverified numbers decorating a case study.
- 04
Motion should explain space and relationships, not prove the page can move.
A product timeline that keeps going.
- 2025.12Snappix
Turning the screenshot workflow into a native Mac product.
- 2026.03GenX
Keep exploring generative imaging and multi-model workflows.
- 2026.06Uniclip
Web research and batch capture, moved into the browser side panel.
- 2026.07CloneWebsite
Carrying web captures onward into local editing and Figma.
- 2026.08Shipping tools
Rounding out the portfolio around icons, store screenshots, and release workflows.